About
Popular Posts
-
I allways try to prove that Blender is as least as powerful as the other software arround. Shadow Box, a nice feature of ZBrush, that allows...
-
A while back, when working on my first engine, Atom Engine (DirectX 9), I played a bit with shaders for reflections. A fast but extremely ha...
-
Branches, while faster every day, can be slow in some systems, especially in GPUs. By slow I mean slower than some arithmetic operations. If...
-
Here are some concept models ( and some not so concepts ) of guns for the Nanoattack demo. "...modern guns work by either electromagn...
-
Working on a parser the other day, I decided to use the new <regex> library in C++ 11. It's awesome, once you get to know the reg...
-
Here's a model I found in the depths of my hard drive. Is a high-poly sculpt before of the times of Dynamic Topology in Blender, so ther...
-
So I finally got to work again in the particles simulation, and I made some advances. Mainly, fixing the displacement of the particles and a...
-
Another of the great things added in C++11 was the random library. It provides a bunch of facilities to create random numbers, way better th...
-
Global Illumination is the thing of the moment. Rendering it at real time is a really complex problem, so a lot of techniques have surfaced ...
-
Well, this blog needed some fresh air, so here it is. I have been working in my GI technique, and one aspect I wanted to fix was the voxel ...