Regex Based Parser and Virtual Machine

With Visual Studio 2012 Microsoft dumped the DirectX SDK, and the effects library with it( along other things), which I needed for my engine. To compensate for that, I wrote some code to load an xml file that describes the outputs

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PhysX Particles Simulation - Here Once Again

So I finally got to work again in the particles simulation, and I made some advances. Mainly, fixing the displacement of the particles and adding a "pseudo z culling" step. Actually, what I'm doing is compare the distance of the sample

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