Models - ZBrush Shadow Box in Blender

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I allways try to prove that Blender is as least as powerful as the other software arround. Shadow Box, a nice feature of ZBrush, that allows you to create a mesh from 3 projections ( x, y, z ) can be easly done by combining some modifiers. In a nutshell.
    > Create 3 planes and paint the textures
    > Add a subdivision and displace modifier
    > Add some intersect boolean modifiers
    > *optional* Add a remesh and laplacian smooth to clean things up
Here's a screen of that:

and here's the above .blend file

The next step? Merge all this into a script, so it's more useful


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